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There are a variety of weapons for use in the game. Refer to talents for more information.

By clicking a weapon you can see its stats in the description window.

  • Talent Value: displays the weapon talent connected to the weapon. Level up a corresponding talent to master a weapon.
  • Damage: displays a weapon's damage range. The exact damage is subject to a dice roll upon hit.
  • Attack/Parry: a character's combat ratings with this weapon
  • Initiative: displays how fast a character can react with the weapon equipped. A high initiative score is important to go first in combat
  • Maneuvers: shows what special moves are available when using this weapon
  • Effects: shows all special modifiers granted by this weapon

Weapon price: the value you can sell a weapon for is displayed in your inventory, the cost to buy it from a store is displayed in a store's inventory. The sell price is 1/4 the buy price rounded down. That is, if a store sells a weapon for 14.5. then 1/4 that is 3.625. This rounds down to 3.62 (3 gold, 6 silver, 2 copper). This should be kept in mind if trying to estimate the price of a weapon from the sellback value it displays in your inventory.

While hovering over a weapon it's effects and maneuvers will be compared to the currently equipped weapon. If a maneuver or effect is in red this means that it is available on the currently equipped weapon and will not be available on the weapon you are currently examining. This can be confusing when looking at a weapon in a store if you don't know to expect it. Blue effects and maneuvers are those that are not available on the equipped weapon and will be available on the weapon you are examining.

For more information, see Understanding the User Interface

Daggers

Name Damage Damage Type Attack Bonus Parry Bonus Initiative Bonus Weight (greatpounds) Price (Ducats) Effects
Knife 1d6 Piercing -1 -3 +1 0.25 5
Dagger 1d6+1 Piercing 0 -2 +2 0.5 9
Hunting Knife 1d6+2 Piercing 0 -2 +2 0.38 10
Heavy Dagger 1d6+2 Piercing 0 -1 +1 0.75 13.5
Long Dagger 1d6+2 Piercing 0 -1 +4 0.7 14.5
Lefthand 1d6+1 Piercing 0 +2 +3 0.55 12
Mengbillar 1d6+1 Piercing +2 -3 +3 0.55 - Poison 2
Obsidian Dagger 1d6-1 Magic -1 -2 +2 0.45 - Astral Regeneration +3
Basilisk's Tongue 1d6+2 Piercing +1 -1 +3 0.70 - Wounds 1

Swords/Sabers

Name Damage Damage Type Attack Bonus Parry Bonus Initiative Bonus Weight (greatpounds) Price (Ducal)
Short Sword 1d6+2 Slashing 0 -1 -1 1.5 10
Cutlass 1d6+3 Slashing 0 -2 0 1.4 13
Machete 1d6+3 Slashing 0 -2 +1 1.45 14
Broadsword 1d6+4 Slashing 0 -1 -1 1.55 14
Slavedeath 1d6+4 Slashing 0 -1 +1 1.9 15.5
Sword 1d6+4 Slashing 0 0 0 1.9 15
Kunchomer 1d6+4 Slashing +1 0 -1 1.5 15.5
Roglima's Last Sword 1d6+4 Slashing +1 +1 0 1.9 20

Axes and Maces

Name Damage Damage Type Attack Bonus Parry Bonus Initiative Bonus Weight (greatpounds) Price (Ducal) Effects
Torch 1d6 Fire 0 -2 -2 0.65 12
Club 1d6+1 Bashing 0 -2 -2 1 11
Meat Cleaver 1d6+2 Bashing -2 -3 -3 1.3 9
Sickle 1d6+2 Slashing -2 -2 -3 0.75 6.5
Cudgel 1d6+2 Bashing 0 -3 -2 0.7 11.5
Bone Mace 1d6+2 Magic -1 -1 -1 0.6 25.5 Resistance to Magic Damage +10%
Cleaver 1d6+3 Bashing -1 -2 -2 1.7 12.5
Naurim's Battleaxe 1d6+3 Bashing 0 -2 -1 2 17.5
Honorhall's scepter 1d6+3 Fire -1 -1 -1 2.5 -

Courage +2, 50% Magic & Fire Damage Resistance, 5 Astral points drained

Great Bone Mace 1d6+3 Magic 0 -1 -1 1.10 - 10% Magic & Fire Damage Resistance
Battleaxe 1d6+4 Bashing -1 -2 -2 2 16.5
Mace 1d6+4 Bashing -1 -1 -3 2 15.5
Smith's Hammer 1d6+4 Fire -1 -1 -1 2 - Strength + 1
Brabak Iad 1d6+5 Bashing +1 -2 -3 1.8 17.5

Fencing Weapons

Name Damage Damage Type Attack Bonus Parry Bonus Initiative Bonus Weight (greatpounds) Price (Ducal) Effects
Epee 1d6+3 Piercing +2 -1 +1 1 13.5
Foil 1d6+3 Piercing +3 -1 +1 0.85 14.5
Rapier 1d6+4 Piercing +4 -1 +1 1 16.5
Sword Cane 1d6+3 Piercing +3 -3 +2 0.75 24.5 Crit hit Chance +5%
Mage's Rapier 1d6+3 Piercing +2 -1 +1 1 - Charisma +2

See Red mage/Blue mage for use of fencing weapons

Bows

Name Damage Ranged Attack Bonus Initiative Bonus Weight (greatpounds) Price (Ducal) Effects
Shortbow 1d6+2 0 0 0.5 7.5 -10 Ranged Attack when enemy within radius of 4 hexes or further 12 hexes
Composite Bow 1d6+3 0 0 1 14.25 -10 Ranged Attack when enemy within radius of 4 hexes or further 14 hexes
Longbow 1d6+4 0 0 0.75 17.25 -10 Ranged Attack when enemy within radius of 5 hexes or further 17 hexes
Ninive's Elven Bow 1d6+6 0 0 0.75 6 -10 Ranged Attack when enemy within radius of 4 hexes or further 18 hexes
Madavar's elven bow 1d6+7 0 0 0.75 6 -10 Ranged Attack when enemy within radius of 4 hexes or further 18 hexes

Bow Ammo

Name Damage Type Weight (greatpounds) Price (Ducal) Effects
Hunting Arrow Piercing 0.05 0.04
War Arrow Piercing 0.05 0.08 Ranged Damage 1
Blunt Arrow Bashing 0.05 0.08 Knockdown
Sinew Cutter Slashing 0.05 0.12 Wounds 1
Chainbreaker Piercing 0.05 0.12 Ignores Armor
Fire Arrow Fire 0.05 0.32

Crossbows

Name Damage Min Range Max Range Weight (greatpounds) Price (Ducal)
Light Crossbow 1d6+3 5 15 3.5 11.25
Arbalest 1d6+5 8 14 3 15
Crossbow 'Iron Claw' 1d6+8 3 10 3.5 18.75
Winched Crossbow 2d6+6 6 17 3 120

Crossbow Ammo

Name Damage Type Weight (greatpounds) Price (Ducal) Effects
Hunting Bolt Piercing 0.05 0.15
War Bolt Piercing 0.05 0.15 Ranged Damage 1
Blunt Bolt Bashing 0.05 0.3 Knockdown
Sinew Cutter Bolt Slashing 0.05 0.45 Wounds 1
Chainbreaker Bolt Piercing 0.05 0.45 Ignores Armor
Fire Bolt Fire 0.05 1.2

Throwing Weapons

Thrown weapons do not appear in the "weapons" category of a merchant, instead they are found in the "items" category

Name Damage Damage Type Ranged Attack Bonus Weight (greatpounds) Price (Ducal)
Throwing Knife 1d6+0 unknown 8, 15 if within 1 or further 6 hexes 0.1 0.2
Throwing Dagger 1d6+2 unknown 8, 15 if within 1 or further 8 hexes 0.1 0.2
Javelin 1d6+3 unknown 8, 10 if within 2 or further 9 hexes 0.2 0.49
Throwing Axe 1d6+4 unknown 8, 12 if within 1 or further 5 hexes 1 0.49
Black Lotos 6-16 Poison 8, 10 if within 2 or further 6 hexes 1 20
Grey Lotos Sleep 8, 10 if within 2 or further 6 hexes 1 20
White Lotos Berserker 8, 10 if within 2 or further 6 hexes 1 20
Pomegranate 8-28 Fire 8, 15 if within 2 or further 7 hexes 2 50

Unlike other weapons, thrown weapons do not specify their attack modifier bonus/malus, instead only listing the total for each character. This means that calculating the correct base values requires significant knowledge of the system and significant effort. Examplevalues are shown.

Staves

Name Damage Damage Type Attack Bonus Parry Bonus Initiative Bonus Weight (greatpounds) Price (Ducal) Effects
Quarterstaff 1d6+1 Bashing -1 0 -2 2 12.5
Mascaron Staff 1d6+2 Bashing -1 -2 -3 1.8 8
  • Cleverness +1
  • Astral Regeneration +1
Lysander's two-lilies 1d6+5 Slashing 1 -1 0 2.00 38
  • Initiative +4
  • Poison (level 3)
Zurbaran's Staff 1d6+1 Bashing -1 -1 -2 1.85 28
  • Charisma +1
  • Astral Regeneration +1

Magician's Staff

1d6+2 Bashing -1 -1 -2 1.7 ???
  • Cleverness +1
  • Astral Regeneration +2
  • Resistance to Fire Damage +20%

Magician's Staff (same name)

1d6+1 Bashing -1 -1 -3 1.1 38.5
  • Charisma +1
  • Astral Regeneration +2
  • Resistance to Magic Damage +20%

Spears

Name Damage Damage Type Attack Bonus Parry Bonus Initiative Bonus Weight (greatpounds) Price (Ducal) Effects
Wooden Spear 1d6+3 Piercing 0 -2 -2 1.3 10 Distance
Ranseur 1d6+3 Piercing 0 -1 -1 2.1 15 Distance
Spear 1d6+4 Piercing +1 -1 -2 1.8 14.5 Distance
Djadra 1d6+4 Piercing +1 -1 -2 2 17.5 Distance
Spear of the Jungle Tiger 1d6+4 Piercing +2 -2 0 2 7 Distance, Wounds 1
Old Achfawar 1d6+5 Piercing +2 -3 -3 2 - Distance, critical hit chance +5%
Efferd's Beard 1d6+4 Magic 1 0 -1 2.25 - Distance
Bloodletter 2d6+2 Infantry -3 -3 -3 2.1 -

Distance, Wounds 1

Two-Handed Swords

Name Damage Damage Type Attack Bonus Parry Bonus Initiative Bonus Weight (greatpounds) Price (Ducal) Effects
Bastard Sword 1d6+5 Slashing -1 -1 -2 2.5 13
Double Kunchomer 1d6+6 Slashing 0 -2 -2 3 19
Great Slavedeath 2d6+4 Slashing -2 -3 0 3.5 21.5
Greatsword 2d6+4 Slashing -2 -1 -3 4.3 18
Boron's Sickle 2d6+6 Slashing -2 -2 -3 3.5 21.5
Rondracomb 2d6+2 Magic -1 -1 -1 3.0 29 Courage + 2
Andergaster 3d6+2 Slashing -3 -3 -3 4.5 32.5 Distance
Executioner's sword 3d6+4 Slashing -3 -4 -4 4.0 23.5

Two-Handed Bashing Weapons

Name Damage Damage Type Attack Bonus Parry Bonus Initiative Bonus Weight (greatpounds) Price (Ducal) Effects
Woodcutter's Axe 2d6 Bashing -1 -4 -3 2.4 16
Sledge hammer 1d6+5 Bashing -2 -4 -4 6 14
Pick 1d6+6 Bashing -2 -4 -4 2.5 13
Saurian Axe 1d6+5 Bashing -1 -1 -6 3.5 16
War hammer 2d6+3 Bashing -1 -3 -3 3 19.5
Reaper 1d6+5 Slashing 0 0 0 1.75 17
Scythe 1d6+3 Infantry -2 -4 -4 1.6 10
Storm Scythe 1d6+3 Infantry -1 -3 -2 2.1 16
Halberd 1d6+5 Infantry -2 -2 -3 2.15 17.5
Glaive 1d6+4 Infantry -2 -2 -2 1.9 17
Neethan Axe 2d6+2 Infantry -2 -3 -3 2.5

20

Pailos 2d6+4 Infantry -1 -2 -4 3.5 21.5
Ripper 2d6+4 Infantry -3 -3 -2 4.0 32 Wounds 1

Shields

While not a weapon per se, they go in a weapon slot (off hand) and the game sorts them into weapons.

Name Attack Bonus Parry Bonus Initiative Bonus Weight (greatpounds) Price (Ducal)
Buckler 0 +1 0 1 6
Wooden Shield -1 +2 -1 3.5 6
Boucle 0 +1 +1 3 7
Metal Buckler 0 +2 0 1.5 7
Leather Shield -1 +3 0 1.25 7.5
Mat Shield -1 +3 +1 2 8.5
Tower Shield -2 +5 -3 4.5 7.5
Metal Shield -1 +4 -2 3.5 7.5
Reinforced Wooden Shield 0 +3 -1 4 7.5
Great Leather Shield -1 +4 -1 2.5 8
Shell Shield -1 +4 +3 1.5

11.5

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