There are a variety of weapons for use in the game. Refer to talents for more information.
By clicking a weapon you can see its stats in the description window.
- Talent Value: displays the weapon talent connected to the weapon. Level up a corresponding talent to master a weapon.
- Damage: displays a weapon's damage range. The exact damage is subject to a dice roll upon hit.
- Attack/Parry: a character's combat ratings with this weapon
- Initiative: displays how fast a character can react with the weapon equipped. A high initiative score is important to go first in combat
- Maneuvers: shows what special moves are available when using this weapon
- Effects: shows all special modifiers granted by this weapon
Weapon price: the value you can sell a weapon for is displayed in your inventory, the cost to buy it from a store is displayed in a store's inventory. The sell price is 1/4 the buy price rounded down. That is, if a store sells a weapon for 14.5. then 1/4 that is 3.625. This rounds down to 3.62 (3 gold, 6 silver, 2 copper). This should be kept in mind if trying to estimate the price of a weapon from the sellback value it displays in your inventory.
While hovering over a weapon it's effects and maneuvers will be compared to the currently equipped weapon. If a maneuver or effect is in red this means that it is available on the currently equipped weapon and will not be available on the weapon you are currently examining. This can be confusing when looking at a weapon in a store if you don't know to expect it. Blue effects and maneuvers are those that are not available on the equipped weapon and will be available on the weapon you are examining.
For more information, see Understanding the User Interface
Daggers
Name | Damage | Damage Type | Attack Bonus | Parry Bonus | Initiative Bonus | Weight (greatpounds) | Price (Ducats) | Effects |
---|---|---|---|---|---|---|---|---|
Knife | 1d6 | Piercing | -1 | -3 | +1 | 0.25 | 5 | |
Dagger | 1d6+1 | Piercing | 0 | -2 | +2 | 0.5 | 9 | |
Hunting Knife | 1d6+2 | Piercing | 0 | -2 | +2 | 0.38 | 10 | |
Heavy Dagger | 1d6+2 | Piercing | 0 | -1 | +1 | 0.75 | 13.5 | |
Long Dagger | 1d6+2 | Piercing | 0 | -1 | +4 | 0.7 | 14.5 | |
Lefthand | 1d6+1 | Piercing | 0 | +2 | +3 | 0.55 | 12 | |
Mengbillar | 1d6+1 | Piercing | +2 | -3 | +3 | 0.55 | - | Poison 2 |
Obsidian Dagger | 1d6-1 | Magic | -1 | -2 | +2 | 0.45 | - | Astral Regeneration +3 |
Basilisk's Tongue | 1d6+2 | Piercing | +1 | -1 | +3 | 0.70 | - | Wounds 1 |
Swords/Sabers
Name | Damage | Damage Type | Attack Bonus | Parry Bonus | Initiative Bonus | Weight (greatpounds) | Price (Ducal) |
---|---|---|---|---|---|---|---|
Short Sword | 1d6+2 | Slashing | 0 | -1 | -1 | 1.5 | 10 |
Cutlass | 1d6+3 | Slashing | 0 | -2 | 0 | 1.4 | 13 |
Machete | 1d6+3 | Slashing | 0 | -2 | +1 | 1.45 | 14 |
Broadsword | 1d6+4 | Slashing | 0 | -1 | -1 | 1.55 | 14 |
Slavedeath | 1d6+4 | Slashing | 0 | -1 | +1 | 1.9 | 15.5 |
Sword | 1d6+4 | Slashing | 0 | 0 | 0 | 1.9 | 15 |
Kunchomer | 1d6+4 | Slashing | +1 | 0 | -1 | 1.5 | 15.5 |
Roglima's Last Sword | 1d6+4 | Slashing | +1 | +1 | 0 | 1.9 | 20 |
Axes and Maces
Name | Damage | Damage Type | Attack Bonus | Parry Bonus | Initiative Bonus | Weight (greatpounds) | Price (Ducal) | Effects |
---|---|---|---|---|---|---|---|---|
Torch | 1d6 | Fire | 0 | -2 | -2 | 0.65 | 12 | |
Club | 1d6+1 | Bashing | 0 | -2 | -2 | 1 | 11 | |
Meat Cleaver | 1d6+2 | Bashing | -2 | -3 | -3 | 1.3 | 9 | |
Sickle | 1d6+2 | Slashing | -2 | -2 | -3 | 0.75 | 6.5 | |
Cudgel | 1d6+2 | Bashing | 0 | -3 | -2 | 0.7 | 11.5 | |
Bone Mace | 1d6+2 | Magic | -1 | -1 | -1 | 0.6 | 25.5 | Resistance to Magic Damage +10% |
Cleaver | 1d6+3 | Bashing | -1 | -2 | -2 | 1.7 | 12.5 | |
Naurim's Battleaxe | 1d6+3 | Bashing | 0 | -2 | -1 | 2 | 17.5 | |
Honorhall's scepter | 1d6+3 | Fire | -1 | -1 | -1 | 2.5 | - |
Courage +2, 50% Magic & Fire Damage Resistance, 5 Astral points drained |
Great Bone Mace | 1d6+3 | Magic | 0 | -1 | -1 | 1.10 | - | 10% Magic & Fire Damage Resistance |
Battleaxe | 1d6+4 | Bashing | -1 | -2 | -2 | 2 | 16.5 | |
Mace | 1d6+4 | Bashing | -1 | -1 | -3 | 2 | 15.5 | |
Smith's Hammer | 1d6+4 | Fire | -1 | -1 | -1 | 2 | - | Strength + 1 |
Brabak Iad | 1d6+5 | Bashing | +1 | -2 | -3 | 1.8 | 17.5 |
Fencing Weapons
Name | Damage | Damage Type | Attack Bonus | Parry Bonus | Initiative Bonus | Weight (greatpounds) | Price (Ducal) | Effects |
---|---|---|---|---|---|---|---|---|
Epee | 1d6+3 | Piercing | +2 | -1 | +1 | 1 | 13.5 | |
Foil | 1d6+3 | Piercing | +3 | -1 | +1 | 0.85 | 14.5 | |
Rapier | 1d6+4 | Piercing | +4 | -1 | +1 | 1 | 16.5 | |
Sword Cane | 1d6+3 | Piercing | +3 | -3 | +2 | 0.75 | 24.5 | Crit hit Chance +5% |
Mage's Rapier | 1d6+3 | Piercing | +2 | -1 | +1 | 1 | - | Charisma +2 |
See Red mage/Blue mage for use of fencing weapons
Bows
Name | Damage | Ranged Attack Bonus | Initiative Bonus | Weight (greatpounds) | Price (Ducal) | Effects |
---|---|---|---|---|---|---|
Shortbow | 1d6+2 | 0 | 0 | 0.5 | 7.5 | -10 Ranged Attack when enemy within radius of 4 hexes or further 12 hexes |
Composite Bow | 1d6+3 | 0 | 0 | 1 | 14.25 | -10 Ranged Attack when enemy within radius of 4 hexes or further 14 hexes |
Longbow | 1d6+4 | 0 | 0 | 0.75 | 17.25 | -10 Ranged Attack when enemy within radius of 5 hexes or further 17 hexes |
Ninive's Elven Bow | 1d6+6 | 0 | 0 | 0.75 | 6 | -10 Ranged Attack when enemy within radius of 4 hexes or further 18 hexes |
Madavar's elven bow | 1d6+7 | 0 | 0 | 0.75 | 6 | -10 Ranged Attack when enemy within radius of 4 hexes or further 18 hexes |
Bow Ammo
Name | Damage Type | Weight (greatpounds) | Price (Ducal) | Effects |
---|---|---|---|---|
Hunting Arrow | Piercing | 0.05 | 0.04 | |
War Arrow | Piercing | 0.05 | 0.08 | Ranged Damage 1 |
Blunt Arrow | Bashing | 0.05 | 0.08 | Knockdown |
Sinew Cutter | Slashing | 0.05 | 0.12 | Wounds 1 |
Chainbreaker | Piercing | 0.05 | 0.12 | Ignores Armor |
Fire Arrow | Fire | 0.05 | 0.32 |
Crossbows
Name | Damage | Min Range | Max Range | Weight (greatpounds) | Price (Ducal) |
---|---|---|---|---|---|
Light Crossbow | 1d6+3 | 5 | 15 | 3.5 | 11.25 |
Arbalest | 1d6+5 | 8 | 14 | 3 | 15 |
Crossbow 'Iron Claw' | 1d6+8 | 3 | 10 | 3.5 | 18.75 |
Winched Crossbow | 2d6+6 | 6 | 17 | 3 | 120 |
Crossbow Ammo
Name | Damage Type | Weight (greatpounds) | Price (Ducal) | Effects |
---|---|---|---|---|
Hunting Bolt | Piercing | 0.05 | 0.15 | |
War Bolt | Piercing | 0.05 | 0.15 | Ranged Damage 1 |
Blunt Bolt | Bashing | 0.05 | 0.3 | Knockdown |
Sinew Cutter Bolt | Slashing | 0.05 | 0.45 | Wounds 1 |
Chainbreaker Bolt | Piercing | 0.05 | 0.45 | Ignores Armor |
Fire Bolt | Fire | 0.05 | 1.2 |
Throwing Weapons
Thrown weapons do not appear in the "weapons" category of a merchant, instead they are found in the "items" category
Name | Damage | Damage Type | Ranged Attack Bonus | Weight (greatpounds) | Price (Ducal) |
---|---|---|---|---|---|
Throwing Knife | 1d6+0 | unknown | 8, 15 if within 1 or further 6 hexes | 0.1 | 0.2 |
Throwing Dagger | 1d6+2 | unknown | 8, 15 if within 1 or further 8 hexes | 0.1 | 0.2 |
Javelin | 1d6+3 | unknown | 8, 10 if within 2 or further 9 hexes | 0.2 | 0.49 |
Throwing Axe | 1d6+4 | unknown | 8, 12 if within 1 or further 5 hexes | 1 | 0.49 |
Black Lotos | 6-16 | Poison | 8, 10 if within 2 or further 6 hexes | 1 | 20 |
Grey Lotos | Sleep | 8, 10 if within 2 or further 6 hexes | 1 | 20 | |
White Lotos | Berserker | 8, 10 if within 2 or further 6 hexes | 1 | 20 | |
Pomegranate | 8-28 | Fire | 8, 15 if within 2 or further 7 hexes | 2 | 50 |
Unlike other weapons, thrown weapons do not specify their attack modifier bonus/malus, instead only listing the total for each character. This means that calculating the correct base values requires significant knowledge of the system and significant effort. Examplevalues are shown.
Staves
Name | Damage | Damage Type | Attack Bonus | Parry Bonus | Initiative Bonus | Weight (greatpounds) | Price (Ducal) | Effects | |
---|---|---|---|---|---|---|---|---|---|
Quarterstaff | 1d6+1 | Bashing | -1 | 0 | -2 | 2 | 12.5 | ||
Mascaron Staff | 1d6+2 | Bashing | -1 | -2 | -3 | 1.8 | 8 |
| |
Lysander's two-lilies | 1d6+5 | Slashing | 1 | -1 | 0 | 2.00 | 38 |
|
|
Zurbaran's Staff | 1d6+1 | Bashing | -1 | -1 | -2 | 1.85 | 28 |
|
|
Magician's Staff |
1d6+2 | Bashing | -1 | -1 | -2 | 1.7 | ??? |
|
|
Magician's Staff (same name) |
1d6+1 | Bashing | -1 | -1 | -3 | 1.1 | 38.5 |
|
Spears
Name | Damage | Damage Type | Attack Bonus | Parry Bonus | Initiative Bonus | Weight (greatpounds) | Price (Ducal) | Effects |
---|---|---|---|---|---|---|---|---|
Wooden Spear | 1d6+3 | Piercing | 0 | -2 | -2 | 1.3 | 10 | Distance |
Ranseur | 1d6+3 | Piercing | 0 | -1 | -1 | 2.1 | 15 | Distance |
Spear | 1d6+4 | Piercing | +1 | -1 | -2 | 1.8 | 14.5 | Distance |
Djadra | 1d6+4 | Piercing | +1 | -1 | -2 | 2 | 17.5 | Distance |
Spear of the Jungle Tiger | 1d6+4 | Piercing | +2 | -2 | 0 | 2 | 7 | Distance, Wounds 1 |
Old Achfawar | 1d6+5 | Piercing | +2 | -3 | -3 | 2 | - | Distance, critical hit chance +5% |
Efferd's Beard | 1d6+4 | Magic | 1 | 0 | -1 | 2.25 | - | Distance |
Bloodletter | 2d6+2 | Infantry | -3 | -3 | -3 | 2.1 | - |
Distance, Wounds 1 |
Two-Handed Swords
Name | Damage | Damage Type | Attack Bonus | Parry Bonus | Initiative Bonus | Weight (greatpounds) | Price (Ducal) | Effects |
---|---|---|---|---|---|---|---|---|
Bastard Sword | 1d6+5 | Slashing | -1 | -1 | -2 | 2.5 | 13 | |
Double Kunchomer | 1d6+6 | Slashing | 0 | -2 | -2 | 3 | 19 | |
Great Slavedeath | 2d6+4 | Slashing | -2 | -3 | 0 | 3.5 | 21.5 | |
Greatsword | 2d6+4 | Slashing | -2 | -1 | -3 | 4.3 | 18 | |
Boron's Sickle | 2d6+6 | Slashing | -2 | -2 | -3 | 3.5 | 21.5 | |
Rondracomb | 2d6+2 | Magic | -1 | -1 | -1 | 3.0 | 29 | Courage + 2 |
Andergaster | 3d6+2 | Slashing | -3 | -3 | -3 | 4.5 | 32.5 | Distance |
Executioner's sword | 3d6+4 | Slashing | -3 | -4 | -4 | 4.0 | 23.5 |
Two-Handed Bashing Weapons
Name | Damage | Damage Type | Attack Bonus | Parry Bonus | Initiative Bonus | Weight (greatpounds) | Price (Ducal) | Effects |
---|---|---|---|---|---|---|---|---|
Woodcutter's Axe | 2d6 | Bashing | -1 | -4 | -3 | 2.4 | 16 | |
Sledge hammer | 1d6+5 | Bashing | -2 | -4 | -4 | 6 | 14 | |
Pick | 1d6+6 | Bashing | -2 | -4 | -4 | 2.5 | 13 | |
Saurian Axe | 1d6+5 | Bashing | -1 | -1 | -6 | 3.5 | 16 | |
War hammer | 2d6+3 | Bashing | -1 | -3 | -3 | 3 | 19.5 | |
Reaper | 1d6+5 | Slashing | 0 | 0 | 0 | 1.75 | 17 | |
Scythe | 1d6+3 | Infantry | -2 | -4 | -4 | 1.6 | 10 | |
Storm Scythe | 1d6+3 | Infantry | -1 | -3 | -2 | 2.1 | 16 | |
Halberd | 1d6+5 | Infantry | -2 | -2 | -3 | 2.15 | 17.5 | |
Glaive | 1d6+4 | Infantry | -2 | -2 | -2 | 1.9 | 17 | |
Neethan Axe | 2d6+2 | Infantry | -2 | -3 | -3 | 2.5 |
20 |
|
Pailos | 2d6+4 | Infantry | -1 | -2 | -4 | 3.5 | 21.5 | |
Ripper | 2d6+4 | Infantry | -3 | -3 | -2 | 4.0 | 32 | Wounds 1 |
Shields
While not a weapon per se, they go in a weapon slot (off hand) and the game sorts them into weapons.
Name | Attack Bonus | Parry Bonus | Initiative Bonus | Weight (greatpounds) | Price (Ducal) |
---|---|---|---|---|---|
Buckler | 0 | +1 | 0 | 1 | 6 |
Wooden Shield | -1 | +2 | -1 | 3.5 | 6 |
Boucle | 0 | +1 | +1 | 3 | 7 |
Metal Buckler | 0 | +2 | 0 | 1.5 | 7 |
Leather Shield | -1 | +3 | 0 | 1.25 | 7.5 |
Mat Shield | -1 | +3 | +1 | 2 | 8.5 |
Tower Shield | -2 | +5 | -3 | 4.5 | 7.5 |
Metal Shield | -1 | +4 | -2 | 3.5 | 7.5 |
Reinforced Wooden Shield | 0 | +3 | -1 | 4 | 7.5 |
Great Leather Shield | -1 | +4 | -1 | 2.5 | 8 |
Shell Shield | -1 | +4 | +3 | 1.5 |
11.5 |