Shortly before the player's execution for the death of Elanor, though, Naurim frees him/her. Naurim spent years in prison, has been arrested for arson, assault, and smuggling. He has been planning a prison break for a long time, and feels he’s finding a good accomplice in the player’s character to actually put his plans in practice.

Naruim is a typical dwarf: hot tempered and with huge anger management issues. He’s also paranoid, restless, and even often dreaming (which is pretty strange for a dwarf), and sees conspiracy virtually everywhere. Perhaps it is his paranoia that makes him a fearless warrior, and therefore a perfect tank. Not just when brawling in taverns.

Naurim turns into the second member of the players’ party of up to five playable characters at a time.

Base Values

  • Courage: 14
  • Cleverness: 9
  • Intuition: 12
  • Charisma: 8
  • Dexterity: 10
  • Agility: 12
  • Constitution: 14
  • Strength: 14

Weapon Talents

  • Axes and Maces: 9
  • Throwing Weapons: 5
  • Two-Handed Bashing Weapons: 7


  • Body Control: 5
  • Willpower: 1
  • Perception: 6
  • Warcraft: 3
  • Treat Wounds: 1

Special Abilities

  • Power Blow
  • Vigilance
  • Armor Use 1
  • Shield Fighting 1

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